There’s a number of challenges that face roleplayers these days. The lack of time, the lack of ‘new blood’, getting/keeping a gaming group alive are just a few of the things that we find ourselves dealing with. And that only covers face-to-face!
As primarily a play-by-post roleplayer, I find the time excuse (generally) to be moot. With that said, it is easy to become overwhelmed if you join/run too many games. But if you know what your limits are, you can organize your day to put in the 10-20 minutes to put up a post or a flurry of posts in a game or two. The problem with play-by-post is the time. Things aren’t always as fast as you’d like them to move. For instance, I just ran a sample Star Wars Saga combat session, which took almost a month. Granted, I did let the players ‘take their time’ because I was writing exams. In both of my games, I’m trying to get a posting rate of 3 times a week, which I’m having difficulties achieving due to my players, when I really should just post without them if they are unable to notify me of their absences.
When trying to get new people to play, some common responses are:
- RPGs are too complicated (”I don’t know all the rules” / “I can’t create a character” / etc.)
- RPGs are too boring (”It’s just a bunch of people sitting around a table munching snacks?”)
- RPGs are too time consuming (”It’s going to take hours, and we still won’t have gotten anywhere!”)
Yes, time is always a factor - but if its something you enjoy doing, you’ll find time for it. Of course, if this is someone who’s never played before, you might want to introduce them into a one-shot in the system you’d like to play in or play a pick-up game that is designed for one-session play. The point being - you can get somewhere in just a few hours. Then, if you liked the one-shot/short-session game, try a multiple-session game. Going back to my original statement - if you like it, you’ll find time to do it.
RPGs are boring…well, I guess I can’t provide an argument to that. If you don’t like it, that’s fine - you don’t have to do it. But really, how is ’sitting around a table eating snacks’ any different than any other thing you do with your friends?
Finally - the game is too complicated. I won’t deny that many games are very complex. There are some that aren’t. Even with that said, once you learn one system, you generally can run pretty much any sort of game you’d like (to varying degrees of success). If you learn the d20 system, you’ve got D&D, Modern, Mutants and Masterminds, and Star Wars pretty much covered. Sure, each have their own ‘tweeks’, but the basic mechanics are the same. The same goes for the World of Darkness games - you’ve got the full supernatural spectrum covered. So, once you’ve learned something, you can play a range of games. Of course, if you’ve never played, it can take some time to learn. Personally, I think the best way to learn is to just start playing. If you’re trying to introduce someone to gaming, help them to make them a character (ask questions like, what do you want to be good at, etc), or have the GM give them a character skeleton (allow the new person to customize by providing the personality and background).
These are just a few ideas to help introduce new people to games. I certainly don’t know how to solve all the problems. Hopefully, the gaming community can continue to discuss how to introduce new players to our hobby of tabletop gaming.