Brand New AD&D Hack system (MaxOutRPG) needs new players!

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Brand New AD&D Hack system (MaxOutRPG) needs new players!

Postby LordZoma » Sun Sep 13, 2009 7:20 pm

Hi everyone!

I created a brand new system that takes AD&D second edition and transforms it into something else entirely. I also created a simple standard campaign world that incorporates the way the new system works.

Over the course of time I have beta tested this system with my gaming groups and have reached the point where I have worked out all the kinks and am now launching the system onto the internet.

The website

MaxOutRPG.com

is now online (although in a skimpy beta mode) and the game manual is available there to download along with a link to the forums that will be the center for resources for game expansion.

The primary difference between MaxOut and regular AD&D, is in the way how in AD&D a character's growth is limited by his experience which is gained through combat. If 10 playing sessions go by where no combat takes place, no experience is gained and the character has not changed at all. This is similarly the case if the character has combat but does not receive enough experience to level up. No change.

Character growth in AD&D, aside from just being limited by experience points, is done in an extremely small manner. Every few levels get a skill point. Wow. Congratulations. Your character sure has grown a lot. Oh sorry, I didn't notice the higher saving throws and a Thac0 point or too. Wow, what a unique character.

MaxOut solves the problem by utilizing a new way in which players are able to have their character grow and change, not just at the end of every few sessions but continuously throughout the game as part of the game mechanics.

If any RPG you have ever played seems a little stale, MaxOut is the solution.


The manual explains exactly how the system works and is all anyone needs to be able to start playing the game. An understanding of second edition ad&d helps, but otherwise the manual covers all the basics.

I really think the world of this system and so do all of my gamers. I hope you spend the time to check out the manual and see for yourself.

it's a great game and now I'm sharing it with the world!

Thanks & Good Gaming!
LordZoma
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Re: Brand New AD&D Hack system (MaxOutRPG) needs new players!

Postby Sketch » Sun Sep 13, 2009 10:18 pm

Word of Advice: Redo your website. It seriously needs to tone it down quite a bit. It has this geocities 1998 feel to it and it honestly made me NOT want to click either 'box link' on that page.

I'd have something minimalistic, sharp, and clean. I know nothing of this aside from what you just said up there, and there isn't ANYTHING on your site that gives us any information on what it is. I'd have some sort of information, at least describing what it is instead of giant yellow font of the site URL (we're already there, trust me, you don't need to tell us again) over a tiled background pic of a universe. Is this a space game? Some sort of extreme RPG? What are you trying to convey with this imagery?
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Sketch
"Doom would like to thank, DOOM! if it wasn't for Doom's tireless efforts..."
 
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Re: Brand New AD&D Hack system (MaxOutRPG) needs new players!

Postby LordZoma » Mon Sep 14, 2009 2:05 am

Yeahhhh... the website is about 1 day old. The whole purpose of the website at the moment is to provide a link to download the manual, a link to the forum, and a link to download charactersheets. 2 out of 3 of those things have been accomplished. First the character sheets need to be made and converted to pdf, linked to the main page, and clearly labeled. Then the custom font being made for the main page has to be reworked. Then after that some 'ad' info will be put on the page. The font being made is right out of golden age comic books. If you want to learn about the system, download the manual or visit the forums, which, coincidentally, are your only two choices at the website.
LordZoma
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